Game controller

ABSTRACT

A game controller includes a case comprising a top side, a bottom side, a front side, a rear side, a left side, a left shoulder portion, a left handle portion, a right side, a right shoulder portion, a right handle portion, and a middle portion; and a plurality of touch controls comprising a first touch control disposed on said left shoulder portion, a second touch control disposed on said right shoulder portion, a third touch control disposed on said left handle portion, and a fourth touch control disposed on said right handle portion, wherein at least two of the touch controls are configured to distinguish a touch of multiple independent fingers each touch being configured to initiate a command.

CROSS REFERENCE TO RELATED APPLICATION

This application is a continuation of U.S. application Ser. No.15/415,728 filed on Jan. 25, 2017, entitled GAME CONTROLLER, thecontents of which are incorporated by reference in their entireties.

FIELD

The invention relates to game controllers for controlling the play ofcomputerized games, more particularly, but not exclusively, theinvention relates to ergonomics and a control system which can beprogrammed and customized.

BACKGROUND OF THE INVENTION

Many different types of gaming consoles and game controllers arepresently available for operating video games. For example, the SonyCorporation has made the Playstation® gaming console, and the DualShock®1-4 game controllers, and has been granted U.S. Pat. No. 5,716,274, byGoto et al., U.S. Pat. No. 8,613,665 B2 by Goto et al., U.S. Pat. No.9,115,555 B2 by Nakayama et al., U.S. Pat. No. 9,174,122 B2 by Miyakazi,U.S. Pat. No. 9,381,435 B2 by Nakayama et al., U.S. Pat. No. D572,254 Sby Goto, and U.S. Pat. No. D715,296 S by Huang for game controllers, allof these patents hereby being incorporated by reference herein. In thisregard, U.S. Pat. No. D715,296 S by Huang closely corresponds to theSony® PS4 game controller. The Razor Raiju Gaming Controller and NaconRevolution Pro Controller are also two officially licensed controllersfor the Sony® PS4 in 2016. The Microsoft Corporation has made the Xbox®gaming console and the Xbox® Duke game controller, the Xbox 360® gameconsole and controllers, and most recently the Xbox One® game consoleand controller and also the Xbox One Elite® game controller, and hasbeen granted U.S. Pat. No. 8,409,002 B2 by Evans et al., U.S. Pat. No.8,727,882 B2 by Lum et al., U.S. Pat. No. 9,029,721 B2 by Ikeda et al.,U.S. Pat. No. 9,251,701 B2 by Plagge et al., U.S. Pat. No. 9,227,141 B2by Mays III et al., U.S. Pat. No. D709,882 S by Morris et al., U.S. Pat.No. D772,988 S by Kujawski et al., and has also filed published U.S.patent applications U.S. 20130053146 A1 by Ikeda et al., but also U.S.20160361639 A1 by Schmitz et al., U.S. 20160317925 A1 by Miller, U.S.20100222146 A1 by Evans et al., U.S. 20100178984 A1 by Lum et al., U.S.20090146958 A1 by Ikeda et al., and U.S. 20070078002 A1 by Evans et al.,all of these patents and patent applications hereby being incorporatedby reference herein. In this regard, U.S. Pat. No. D709,882 S by Morriset al. closely corresponds to the Xbox One® game controller, and U.S.Pat. No. D772,988 S by Kujawski et al. closely corresponds to the XboxOne Elite® game controller. Nintendo® has made the NintendoEntertainment System®, the Super Nintendo Entertainment System®,Nintendo 64®, Nintendo GameCube®, and the Wii® and the Wii U® gamingconsoles and each console's respective controllers, and has also beengranted U.S. Pat. No. 6,489,946 B1 by Takeda et al., U.S. Pat. No.8,715,080 B2 by Yasuda et al., U.S. Pat. No. 8,749,489 B2 by Ito et al.,U.S. Pat. No. 9,517,407 B2 by Yasuda et al., U.S. Pat. No. 9,526,986 B2by Tanaka et al., U.S. Pat. No. 9,526,987 B2 by Horita et al., and hasalso filed for published U.S. patent application U.S. 20160232675 A1,all of these patents and this patent application hereby beingincorporated by reference herein. There are also many other designersand/or manufacturers of game controllers which are compatible withdifferent gaming consoles and systems and some of these are alsoassociated with patents such as U.S. Pat. No. 9,005,025 B2 by Joynes etal. assigned to Wikipad, Inc., U.S. Pat. No. 9,504,911 B2 by Hackneyassigned to Cinch Gaming Equipment LLC, and U.S. Pat. No. D608,784 S byBiheller, assigned to Dreamgear LLC, all of these patents hereby beingincorporated by reference herein. In particular, Scuf GamingInternational LLC has commercialized game controllers including paddlecontrols and is associated with numerous patents and patent applicationsby Burgess et al. assigned to Ironburg Inventions Ltd. including U.S.Pat. No. 8,480,491 B2, U.S. Pat. No. 8,641,525 B2, U.S. Pat. No.9,089,770 B2, U.S. Pat. No. 9,289,688 B2, U.S. Pat. No. 9,308,450 B2,U.S. Pat. No. 9,308,451 B2, U.S. Pat. No. 9,352,229 B2, U.S. Pat. No.9,492,744 B2, U.S. Pat. No. D667,892 S, U.S. Pat. No. D721,139 S, U.S.Pat. No. D728,030 S, U.S. Pat. No. D730,451 S, U.S. Pat. No. D733,802 S,U.S. Pat. No. D748,734 S, and published U.S. patent applications U.S.20160082349 A1, U.S. 20160296837 A1, and U.S. 20160346682 A1, all ofthese patents and patent applications hereby being incorporated byreference herein. The Microsoft Corporation licensed some of the patentsof Scuf Gaming International LLC and/or Ironburg Inventions Ltd. tocommercialize the Microsoft Xbox One Elite® game controller.

SUMMARY

A first aspect of the present invention provides a hand held gamecontroller comprising: a case comprising a top side, a bottom side, afront side, a rear side, a left side, a left shoulder portion, a lefthandle portion, a right side, a right shoulder portion, a right handleportion, and a middle portion; comprising at least two controls on eachof said left handle portion and said right handle portion on said bottomside.

Optionally, the middle portion comprises at least two controls on saidbottom side.

Optionally, the at least two controls on said bottom side comprisepaddle controls.

Optionally, the at least two controls on said bottom side comprisepush-button key controls.

Optionally, the at least two controls on said bottom side comprise atleast one touch pad control.

Optionally, the at least one touch pad control distinguishes the touchof multiple independent fingers.

Optionally, the left handle portion and the right handle portion eachcomprise at least one customizable and removable grip portion.

Optionally, the game controller comprises at least one controlcomprising a normally closed switch which connects a first closedelectrical circuit to ground in the resting position, but which removesthe connection to ground and permits electrical energy to flow in asecond closed electric circuit when the control is actuated by a user.

Optionally, the game controller comprises at least two thumbstickcontrols.

Optionally, the game controller comprises two thumbstick controlslocated on said top side of said case and arranged in a symmetricalconfiguration relative to said left handle portion, said middle portion,and said right handle portion.

Optionally, the game controller comprises two thumbstick controlslocated on said top side of said case and arranged in an asymmetricalconfiguration relative to said left handle portion, said middle portion,and said right handle portion.

Optionally, the thumbsticks further comprise a push button control.

Optionally, the case comprises a receptacle for receiving and aretaining ring for securing at least one removably attachable gatecomprising a geometric shape for customizing the play of at least onecontrol.

Optionally, the gate comprises a geometric shape selected from the groupof geometric shapes consisting of: a circular shape, an octagonal shape,a square shape, and a diamond shape.

Optionally, the game controller further comprises a plurality of otheradditional individual controls selected from the group consisting of: anon/off control, a keyboard control, a master control, a menu control, acontrol remapping control, a camera control, a chat control, at leastone shift control, at least one bumper control, at least one triggercontrol, at least one hair trigger lock control, at least onesensitivity control, at least one cross-shaped directional control, atleast one paddle control, at least one push button control, at least onetouch screen control, at least one touch pad control, at least onejoystick control, at least one thumbstick control, and, at least oneaction button control.

Optionally, the game controller comprising means for communication withat least one of a game console and a game platform, said means forcommunication selected from the group consisting of: a wire connection,and a wireless connection.

A second aspect of the present invention provides a hand held gamecontroller comprising:

a case comprising a top side, a bottom side, a front side, a rear side,a left side, a left shoulder portion, a left handle portion, a rightside, a right shoulder portion, a right handle portion, and a middleportion; said left handle portion comprising a first customizable andremovable grip portion on said left side, and said right handle portioncomprising a second customizable and removable grip portion on saidright side for accommodating different users having small, medial, andlarge hands.

A third aspect of the present invention provides a hand held gamecontroller comprising: a case comprising a top side, a bottom side, afront side, a rear side, a left side, a left shoulder portion, a lefthandle portion, a right side, a right shoulder portion, a right handleportion, and a middle portion; comprising a removable gate comprising ageometric shape for customizing the play of at least one control.

Optionally, the gate comprises a geometric shape selected from the groupconsisting of: a circular shape, an octagonal shape, a square shape, anda diamond shape.

A fourth aspect of the present invention provides a hand held gamecontroller comprising: a case comprising a top side, a bottom side, afront side, a rear side, a left side, a left shoulder portion, a lefthandle portion, a right side, a right shoulder portion, a right handleportion, and a middle portion; and at least one control comprising anormally closed switch which connects a first closed electrical circuitto ground in the resting position, but which breaks the connection tothe circuit to ground and permits electrical energy to flow in thesecond closed electric circuit when said control is actuated by a user.

A fifth aspect of the present invention provides a hand held gamecontroller comprising a plurality of controls, wherein a majority ofsaid plurality of controls are touch controls.

Optionally, the game controller comprises a case comprising a top side,a bottom side, a front side, a rear side, a left side, a left shoulderportion, a left handle portion, a right side, a right shoulder portion,a right handle portion, and a middle portion.

Optionally, the game controller comprises a plurality of otheradditional controls selected from the group consisting of: an on/offcontrol, a keyboard control, a master control, a menu control, a controlremapping control, a camera control, a chat control, at least one shiftcontrol, at least one bumper control, at least one trigger control, atleast one hair trigger lock control, at least one sensitivity control,at least one cross-shaped directional control, at least one paddlecontrol, at least one push button control, at least one touch screencontrol, at least one touch pad control, at least one joystick control,at least one thumbstick control, and, at least one action buttoncontrol.

BRIEF DESCRIPTION OF THE DRAWINGS

Aspects of the invention are described in detail below with reference tothe attached drawing figures, wherein:

FIG. 1 is a top view of a game controller according to one embodimenthaving asymmetrical placement of thumbstick controls.

FIG. 2 is a bottom view of the game controller shown in FIG. 1 showingpaddle controls on the left and right handle portions of the gamecontroller.

FIG. 3 is a front view of the game controller shown in FIG. 1.

FIG. 4 is a top view of a game controller according to one embodimentgenerally similar to that shown in FIG. 1, but having a symmetricalplacement of thumbstick controls on the top side.

FIG. 5 is a bottom view of a game controller according to one embodimentsimilar to that shown in FIG. 2, but including two paddle controls oneach of the left and right handle portions of the game controller.

FIG. 6 is a bottom view of a game controller according to one embodimentsimilar to that shown in FIG. 5, but further including two paddlecontrols on the middle portion of the game controller.

FIG. 7 is a top view of a game controller according to one embodimenthaving symmetrical placement of thumbstick controls on the top side.

FIG. 8 is a bottom view of the game controller shown in FIG. 7 showingpaddle controls on the left and right handle portions of the gamecontroller.

FIG. 9 is a front view of the game controller shown in FIG. 7.

FIG. 10 is a bottom view of a game controller according to oneembodiment similar to that shown in FIG. 8, but including two paddlecontrols on each of the left and right handle portions of the gamecontroller.

FIG. 11 is a bottom view of a game controller according to oneembodiment similar to that shown in FIG. 10, but further including twopaddle controls in the middle portion of the game controller.

FIG. 12 is a cross-section view of a paddle control and push-buttoncontrol switch according to one embodiment on the left handle portion ofa game controller which is generally similar to that shown in FIG. 8,taken along line 44. The paddle control design and position of the pushbutton control switch below is such that depressing the paddle controlcauses the control switch to be actuated.

FIG. 13 is a cross-sectional view of a portion of the case of analternative embodiment of a game controller and a push button controlswitch which can be activated with a paddle control by a user which isgenerally similar to that shown in FIG. 8, taken along line 44. Thepaddle control design and sideways position of the push button controlswitch is such that depressing the paddle control causes the controlswitch to be actuated.

FIG. 14 is a schematic view which relates to a portion of the case of analternative game controller and a control switch with parts broken awaywhich can be activated with a paddle control by a user. The paddlecontrol includes an electrically conductive contact which in thenormally resting and closed position connects to a first closed groundcircuit and also a second closed circuit, but when the paddle control isactuated the first closed circuit to ground is broken and electricalpower can flow in the second closed circuit.

FIG. 15 is a cross-sectional view of a portion of the case of analternative game controller and a control switch which can be activatedwith a paddle control by a user which is generally similar to that shownin FIG. 8, taken along line 44. The paddle control design and sidewaysposition of the control switch spring and contact is such thatdepressing the paddle control causes the control switch to be actuated.

FIG. 16 is a cross-sectional view of a portion of the case of analternative game controller and a control switch which can be activatedwith a paddle control by a user which is generally similar to that shownin FIG. 8, taken along line 44. The paddle control design andapproximately vertical position of the control switch spring and contactis such that depressing the paddle control causes the control switch tobe actuated.

FIG. 17 is a cross-sectional view of a portion of the case of analternative game controller and a control switch which can be activatedwith a paddle control by a user which is generally similar to that shownin FIG. 8, taken along line 44. The paddle control design and externalposition of the control switch spring and contact is such thatdepressing the paddle control causes the control switch to be actuated.

FIG. 18 is a side view of one end of an alternative paddle controlshowing an opening for receiving a removable retaining pin.

FIG. 19 is a bottom view of one end of an alternative paddle controlshowing an integral axle for mating with a female receptacle.

FIG. 20 is a side view of one end of an alternative paddle controlshowing a semi-circular female receptacle for mating with a pin fixed inthe case or a removable retaining pin as shown in FIG. 18.

FIG. 21 is a top view of one end of an alternative paddle controlincluding an opening for receiving a screw.

FIG. 22 is a cross sectional view of a portion of the case of analternative embodiment of a game controller showing an alternativepaddle control including a magnet 50 for mating with a second magnetsecured to the case of the game controller which is generally similar tothat shown in FIG. 8, taken along line 44.

FIG. 23 is a top view of a game controller similar to that shown in FIG.1, showing alternative retaining rings and/or gates having differentgeometric shapes which can be used to customize the play of thumbstickcontrols.

FIG. 24 is a top view of a game controller similar to that shown in FIG.1 showing different customizable and selectively removable ergonomicgrips for accommodating users having small, medium, and large handsizes.

FIG. 25 is a side view of the right side of the game controller shown inFIG. 7 showing different customizable and selectively removableergonomic grips for accommodating users having small, medium, and largehand sizes.

FIG. 26 is a top view of a resilient cover for use with a gamecontroller similar to that shown in FIG. 1 which can be provided insmall, medium, and large hand sizes.

FIG. 27 is bottom view of a game controller according to one embodimentwhich can include controls and features resembling those shown on thetop side and front side of the alternate embodiments shown in FIG. 1,but which include two keys for actuating switches generally similar tothose used on mouse devices on each handle, and also two keys in themiddle portion of the game controller.

FIG. 28 is bottom view of a game controller according to one embodimentwhich can include controls and features resembling those shown on thetop side and front side of the alternate embodiments shown in FIG. 7,but which includes two keys for actuating switches generally similar tothose used on mouse devices on each handle portion, and also two keys inthe middle portion of the game controller.

FIG. 29 is bottom view of an alternative embodiment of a game controllerwhich can include controls and features resembling the those shown onthe top side and front side of the alternate embodiments shown in FIG.1, but which includes a plurality of touch pads on each of the lefthandle portion and right handle portion and also in the middle portionfor actuating control of game play.

FIG. 30 is bottom view of an alternative embodiment of a game controllerwhich can include controls and features resembling the those shown onthe top side and front side of the alternate embodiments shown in FIG.7, but which includes a plurality of touch pads on each of the lefthandle portion and right handle portion and also in the middle portionfor actuating control of game play.

FIG. 31 is a bottom view of a game controller according to oneembodiment which shows a single touch pad on the left handle portion,and a single touch pad on the right handle portion.

FIG. 32 is a bottom view of a game controller according to oneembodiment which shows a single touch pad on the left handle portion,and a single touch pad on the right handle portion.

FIG. 33 is a front view of a game controller according to one embodimentincluding two touch pads on the right shoulder portion, and two touchpads on the left shoulder portion.

FIG. 34 is a front view of a game controller according to one embodimentincluding two touch pads on the right shoulder portion, and two touchpads on the left shoulder portion.

FIG. 35 is a front view of a game controller according to one embodimentgenerally similar to that shown in FIG. 33, but including a single touchpad on the right shoulder portion, and a single touch pad on the leftshoulder portion for actuating control of game play.

FIG. 36 is a front view of a game controller according to one embodimentgenerally similar to that shown in FIG. 34, but including a single touchpad on the right shoulder portion, and a single touch pad on the leftshoulder portion for actuating control of game play.

FIG. 37 is a top view of a game controller according to one embodimentincluding at least two touch pads and a touch screen on the top side ofthe game controller.

FIG. 38 is a top view of a game controller according to one embodimentincluding at least two touch pads and a touch screen on the top side ofthe game controller.

FIG. 39 is a top view a game controller according to one embodimentincluding at least two touch pads and a touch screen on the top side ofthe game controller as shown in FIG. 37, but which further includes asingle touch pad on the on the right shoulder portion, and a singletouch pad on the left shoulder portion as shown in FIG. 35, and also onthe bottom side a single touch pad on the right handle portion, and asingle touch pad on the left handle portion which have multi-fingerdetection and control capability and can be mapped and selected fordesired control functions and operations.

FIG. 40 is a top view of a game controller according to one embodimentincluding at least two touch pads and a touch screen on the top side ofthe game controller as shown in FIG. 37, and at least two touch pads onthe on the right shoulder portion, and at least two touch pads on theleft shoulder portion as shown in FIG. 33, and on the bottom side alsoincludes at least two of touch pads on the right handle portion and atleast two of touch pads on the left handle portion for actuating controlof game play as shown in FIG. 29.

FIG. 41 is a perspective view of a game controller according to oneembodiment including at least two touch pads and a touch screen on thetop side of the game controller similar to that shown in FIG. 38, andfurther includes a single touch pad on the right shoulder portion and asingle touch pad on the left shoulder portion as shown in FIG. 36, andalso on the bottom side includes a single touch pad on the right handleportion, and a single touch pad on the left handle portion as shown inFIG. 32 which each have multi-finger detection and control capabilityand can be mapped and selected for desired control functions andoperations.

FIG. 42 is a top view of a game controller according to one embodimentincluding at least two touch pads and a touch screen on the top side ofthe game controller as shown in FIG. 38, and at least two touch pads onthe right shoulder portion, and at least two touch pads on the leftshoulder portion as shown in FIG. 34, and on the bottom side alsoincludes at least two of touch pads on the right handle portion and atleast two of touch pads on the left handle portion for actuating controlof game play as shown in FIG. 28.

DETAILED DESCRIPTION

Detailed descriptions of specific embodiments of the game controller andits actuator mechanisms and other features are disclosed herein. It canbe readily understood that the disclosed embodiments are merely examplesof the way in which certain aspects of the invention can be implementedand do not represent all of the ways the invention may be embodied. Thegame controller and its actuator mechanisms and other features describedherein may be embodied in various alternative forms. Further, thedrawing figures are not necessarily to scale and some features may beenlarged or minimalized to show certain details and features ofparticular embodiments. Some well-known structures, components,features, materials, and methods are not necessarily described in greatdetail for the sake of brevity and in order to focus upon the presentinvention. Any specific structural and functional details disclosedherein are not to be interpreted as limiting, but rather are providedfor teaching one skilled in the art to variously employ the invention,and as basis for the claims.

FIG. 1 is a top view of a game controller 1 according to one embodimentincluding a left thumbstick control 11 and a right thumbstick control 12located asymmetrically relative to the left handle portion 4, the middleportion 3, and the right handle portion 5 of the game controller 1similar to the Microsoft Xbox One® game controller which is believed tobe represented in U.S. Pat. No. D709,882 S by Morris et al. Theembodiment of a game controller 1 shown in FIG. 1 includes a case 2having a front side 21, back side 22, top side 23, bottom side 24, leftside 25, right side 26, left shoulder portion 6, a right shoulderportion 7, a middle portion 3, a left handle portion 4, and a righthandle portion 5. As shown, the top view of the controller 1 shows an onand off control 8, a left selection control 14 which can be used as aback control switch and for other functions, a right selection control15 which can be used as a menu control switch and for other functions, amapping preset control 16 for changing between a plurality of mappingpresets, a left trigger control 9 and a left bumper control 17 on theleft shoulder portion 6, a right trigger control 10 and a right bumpercontrol on the right shoulder portion 7, four action controls 27 whichcan be labeled A, B, X, and Y, and a cross-shaped directional padcontrol 13. Other mechanical controllers and switches for possible usein a game controller can be push button, slide, rocking, rotating,throwing, pulling, key-turning, magnetic, and toggle actuated.

FIG. 2 is a bottom view of the game controller 1 shown in FIG. 1.Unlike, the Microsoft Xbox One® and Microsoft Xbox One Elite® gamecontrollers which are believed to be represented in U.S. Pat. No.D709,882 S by Morris et al. and U.S. Pat. No. D772,988 S by Kujawski etal., the embodiment which is shown in FIG. 1 includes paddle controls 19which are secured on the left handle portion 4, and also the righthandle portion 5 of the game controller 1. The game controller 1 shownin FIG. 2 also includes a left bumper control 17 and left triggercontrol 9 on the left shoulder portion 6, a right bumper control 18 anda right trigger control 10 on the right shoulder portion 7, and two hairtrigger lock controls 20.

FIG. 3 is a front view of the game controller 1 shown in FIG. 1 showinga left trigger control 9 and a left bumper control 17 on the leftshoulder portion 6, and a right trigger control 10 and a right bumpercontrol 18 on the right shoulder portion 7 of the game controller 1, anda portion of the two paddle controls 19 can also be seen.

FIG. 4 is a top view of a game controller 1 according to one embodimentwhich is generally similar to that shown in FIG. 1, but having asymmetrical placement of the left thumbstick control 11 and rightthumbstick control 12 on the top side 23.

FIG. 5 is a bottom view of a game controller 1 according to oneembodiment that is generally similar to that shown in FIG. 2, but whichincludes two paddle controls 19 on the left handle portion 4 and twopaddle controls 19 on the right handle portion 5 of the game controller1. It can be readily understood that users normally have five fingers ontheir hands including the thumb. Counting the thumb as the first finger,the index finger is the second finger, the middle finger is the thirdfinger, and the fourth finger, and then the fifth finger which isnormally the smallest. In this regard, the paddle controls 19 can beactuated by a user's third or middle finger and also a user's fourth andfifth fingers.

FIG. 6 is a bottom view of a game controller 1 according to oneembodiment that is generally similar to that shown in FIG. 5, but whichfurther includes two controls on the middle portion 3 of the gamecontroller 1. The two controls can be a toggle or paddle controls, andother mechanical controllers and switches for possible use in a gamecontroller can be push button, slide, rocking, rotating, throwing,pulling, key-turning, and magnetic actuated.

FIG. 7 is a top view of a game controller 1 according to one embodimentwhich has a left thumbstick control 11 and a right thumbstick control 12located symmetrically relative to the left handle portion 4, the middleportion 3, and the right handle portion 5 of the game controller 1 onthe top side 23 similar to the Sony® PS4 game controller which isbelieved to be represented in U.S. Pat. No. D715,296 S by Huang. Thegame controller 1 shown in FIG. 7 includes a case 2 having a front side21, back side 22, top side 23, bottom side 24, left side 25, right side26, a left shoulder portion 6, a right shoulder portion 7, a middleportion 3, a left handle portion 4, and a right handle portion 5. Asshown, the top view of the controller 1 shows an on and off control 8, aleft selection control 14 which can be used as a back control and forother functions, a right selection control 15 which can be used as amenu control and for other functions, a control 16 for changing betweenmapping presets, a left trigger control 9 on the left shoulder portion6, a right trigger control 10 on the right shoulder portion 7, fouraction controls 27 which can be labeled A, B, X, and Y, a cross-shapeddirectional pad control 13, and a touch control screen 77.

FIG. 8 is a bottom plan view of the game controller 1 shown in FIG. 7,but which includes a paddle control 19 on the left handle portion 4 anda paddle control 19 on the right handle portion 5 of the game controller1. Unlike, the Microsoft Xbox One® and Microsoft Xbox One Elite® gamecontrollers which are believed to be represented in U.S. Pat. No.D709,882 S by Morris et al. and U.S. Pat. No. D772,988 S by Kujawski etal., the embodiment which is shown in FIG. 7 includes paddle controls 19which are secured on the left handle portion 4, and also the righthandle portion 5 of the game controller 1. The game controller 1 shownin FIG. 8 also includes a left bumper control 17 and left triggercontrol 9 on the left shoulder portion 6, a right bumper control 18 anda right trigger control 10 on the right shoulder portion 7, and two hairtrigger lock controls 20.

FIG. 9 is a front view of the game controller shown in FIG. 7 showing aleft trigger control 9 and a left bumper control 17 on the left shoulderportion 6, and a right trigger control 10 and a right bumper control 18on the right shoulder portion 7 of the game controller 1, and a portionof the paddle controls 19, and a touch screen control 77 can also beseen.

FIG. 10 is a bottom plan view of a game controller 1 according to oneembodiment that is generally similar to that shown in FIG. 8, but whichincludes two paddle controls 19 on the left handle portion 4 and twopaddle controls 19 on the right handle portion 5 of the game controller1.

FIG. 11 is a bottom plan view of a game controller 1 according to oneembodiment that is generally similar to that shown in FIG. 8, but whichfurther includes two paddle controls 19 in the middle portion of thegame controller 1.

FIG. 12 is a cross-section view of the left handle portion 4 of the gamecontroller 1 shown in FIG. 8 taken along line 44, showing a portion ofthe interior side 42 of the case 2 and a push button control switch 39which can be actuated by paddle control 19. The control mount 38 andswitch 39 for use can be generally similar to those disclosed in thedrawing FIGS. 5, 6, 15, 16, and the specification of published U.S.Patent Application 20160346682 A1 by Burgess et al., and/or as shown anddiscussed herein. For example, U.S. 20160346682 A1 by Burgess et al.shows in drawing FIG. 5 a portion of a game controller including foursingle pole push button momentary control switches that are normallyassociated with open circuits in the rest position and which can be madeto make contact and close their corresponding circuits enablingelectrical energy to flow to the game console logic board or otherdestination where user activation of the switch is sensed when actuatedwith a paddle control by a user. In this regard, when actuated a paddlecontrol depresses the bush button on the control switch below to closethe corresponding circuit. A similar structure and push bottom controlswitch 39 can be used in a game controller 1 according to the embodimentwhich is shown in FIG. 8, herein. Alternatively, the paddle controlswitch 39 could include a normally closed switch 39 associated with aclosed circuit which goes to ground in the rest position. In thisregard, the control switch 39 can be single pole push button momentarycontrol switch that is normally associated with a first closed circuit81 which goes to ground when in the closed and resting position, butwhich can be made to open and therefore break the first closed circuit81 which goes to ground and thereby cause electrical energy to insteadflow in a second closed circuit 82 to the game console logic board orother destination where user activation of the switch is sensed when thecontrol switch 39 is actuated with the paddle control 19 by a user. Onepossible advantage of the latter type of normally closed switch andwiring configuration is that it could possibly require less movement anddeflection for effective operation and/or less wear on the contactsurfaces resulting in greater durability.

FIG. 13 is a cross-sectional view showing a portion of the interior side42 of the case 2 of a game controller 1 and a push button control switch39 according to one embodiment which can be activated with a paddlecontrol 19 by a user which is generally similar to that shown in FIG. 8,taken along line 44. The paddle control 19 design and sideways positionof the push button control switch 39 is such that depressing the paddlecontrol 19 causes the control switch 39 to be actuated. The push buttoncontrol switch 39 can be a single pole push button momentary controlswitch 39 that is normally associated with an open circuit in the restposition and which can be made to make contact and close itscorresponding circuit enabling electrical energy to flow to the gameconsole logic board or other destination where user activation of theswitch is sensed when the paddle control 19 is actuated by a user.Alternatively, the control switch 39 can be single pole push buttonmomentary control switch that is normally associated with a first closedcircuit 81 which goes to ground in the normally closed and restingposition, but which can be made to break and open the first closedcircuit 81 which goes to ground and thereby cause electrical energy toinstead flow in a second closed circuit 82 to the game console logicboard or other destination where user activation of the control switch39 is sensed when the control switch 39 is actuated with a paddlecontrol 19 by a user.

FIG. 14 is a schematic view which relates to a portion of the case 2 ofan alternative embodiment of a game controller 1 and a control switch 39according to one embodiment which can be activated with a paddle control19 including a contact 41. The control switch 39 is normally associatedwith a first closed circuit 81 which goes to ground in the closed andresting position, but which can be made to break and open the firstclosed circuit 81 which goes to ground and thereby cause electricalenergy to instead flow in a second closed circuit 82 which is no longergrounded, and then to the game console logic board or other destinationwhere user activation of the control switch 39 is sensed when thecontrol switch 39 is actuated with a paddle control 19 by a user. Asshown in FIG. 14, the second closed circuit 82 which goes to the gameconsole logic board or other destination where user activation of thecontrol switch 39 is sensed is on one side or portion of a contact 41and the first closed circuit 81 which goes to ground is located in closeproximity on another side or portion of the contact 41, but is not indirect electronic communication with the second closed circuit 82. Thepaddle control 19 includes a corresponding contact 41 which iselectrically conductive so that when the control switch 39 is in thenormal closed and resting position there is electronic communicationbetween the first closed circuit 81 and the second closed circuit 82which effectively grounds the second closed circuit 82. However, whenthe paddle control 19 is actuated, the electronic communication betweenthe first closed circuit 81 which goes to ground and the second closedcircuit 82 is broken, and there is then electronic communication to thegame console logic board or other destination where user activation ofthe control switch 39 is sensed when the control switch 39 is actuatedby the paddle control 19.

FIG. 15 is a cross-sectional view of a portion of the case 2 of a gamecontroller 1 and a control switch 39 according to one embodiment whichis generally similar to that shown in FIG. 8, taken along line 44, andwhich can be activated with a paddle control 19 by a user. The paddlecontrol 19 design and sideways position of the control switch 39 spring40 and contact 41 is such that depressing the paddle control 19 causesthe control switch 39 to be actuated. As shown, the control switch 39 isnormally associated with a first closed circuit 81 which goes to groundin the closed and resting position, but can be made to break and openthe first closed circuit 81 which goes to ground and thereby causeelectrical energy to instead flow in a second closed circuit 82 to thegame console logic board or other destination where user activation ofthe control switch 39 is sensed when the control switch 39 is actuatedwith a paddle control 19 by a user.

FIG. 16 is a cross-sectional view of a portion of the case 2 of a gamecontroller 1 and a control switch 39 according to one embodiment whichis generally similar to that shown in FIG. 8, taken along line 44, andwhich can be activated with a paddle control 19 by a user. The paddlecontrol 19 design and approximately vertical position of the controlswitch 39 spring 40 and contact 41 is such that depressing the paddlecontrol 19 causes the control switch 39 to be actuated. As shown, thecontrol switch 39 is normally associated with a first closed circuit 81which goes to ground in the closed and resting position, but can be madeto break and open the first closed circuit 81 which goes to ground andthereby cause electrical energy to instead flow in a second closedcircuit 82 to the game console logic board or other destination whereuser activation of the control switch 39 is sensed when the controlswitch 39 is actuated with a paddle control 19 by a user.

FIG. 17 is a cross-sectional view of a portion of the case 2 of a gamecontroller 1 and a control switch 39 according to one embodiment whichis generally similar to that shown in FIG. 8, taken along line 44, andwhich can be activated with a paddle control 19 by a user. The paddlecontrol 19 design and external position of the control switch 39 spring40 and contact 41 is such that depressing the paddle control 19 causesthe control switch 39 to be actuated. As shown, the control switch 39 isnormally associated with a first closed circuit 81 which goes to groundin the closed and resting position, but can be made to break and openthe first close circuit 81 which goes to ground and thereby causeelectrical energy to instead flow in a second closed circuit 82 to thegame console logic board or other destination where user activation ofthe control switch 39 is sensed when the control switch 39 is actuatedwith a paddle control 19 by a user. In this alternative embodiment of agame controller 1, the paddle control 19, control mount 38, retainingpin 46, spring 40, and contact 41 are all on the exterior side 43 of thecase 2 which can facilitate customization and also removal andreplacement of component parts. In this regard, different configurationsof alternative paddle controls 19, but also different alternativesprings 40 having different stiffness, and also different alternativecontacts 41 can be used as desired by a user to customize a gamecontroller 1 for game play. The contact 41 can include a conductivemetal, but also a plastic, thermoplastic or rubber material which canserve as a pad. In this regard, the inclusion of carbon black can rendera thermoplastic or rubber material electrically conductive. Further,different paddle control 19 and switch 39 embodiments can be removablyattached to game controllers 1 according to alternative embodimentsusing different structures and means, e.g., a paddle control 19 canalternatively include: an opening 45 for receiving a removable retainingpin 46 as shown in FIG. 18; an integral axle 47 for snap-fitting into amating female receptacle as shown in FIG. 19; a semi-circular receptacle48 for mating with a pin fixed in the case 2 or a removable retainingpin 46 as shown in FIG. 20; an opening 45 for receiving a screw 49 asshown in FIG. 21; and, a magnet 50 as shown in FIG. 22, and the like.

FIG. 23 is a top plan view of a game controller 1 generally similar tothat shown in FIG. 1, showing a case 2 including at least one receptacle29 for receiving different alternative removable retaining rings 28having different geometric shapes for possible use in securing andcustomizing the play of a joystick control such as thumbstick control 11and/or thumbstick control 12. The different alternative retaining rings28 can include an integral gate 30 and/or secure a gate 30 comprising aparticular geometric shape for customizing the play of at least onejoystick control such as thumbstick control 11 and/or thumbstick control12. As shown in the box portion of FIG. 23 different optional retainingrings 28 including an integral gate 30 such as a circular retaining ring28A, octagonal retaining ring 28B, square retaining ring 28C, or adiamond retaining ring 28D can include four male snap fit appendages 79for inserting into mating female snap fit openings 80. Alternatively,individual removable circular gate 30A, octagonal gate 30B, square gate30C, or diamond gate 30D can include registered notches and/or openings45 for permitted the snap fit appendages 79 on a circular retaining ring28A to pass therethrough and then be removably secured to the receptacle29 portion of the case 2 are also shown. A selectively removableretaining ring 28 and/or gate 30 can have a geometric shape selectedfrom the group consisting of: a circular shape, an octagonal shape, asquare shape, a diamond shape, and other geometric shapes. The retainingrings 28 and/or gates 30 can be associated with 8 way, 4 way, 2 way, andother functions and operations associated with game play.

FIG. 24 is a top view of a game controller 1 similar to that shown inFIG. 1 showing different customizable and selectively removableergonomic left grip 31 and right grip 32 for accommodating users havingsmall, medium, and large hand sizes. In particular, the left grip 31 andright grip 32 can be removably attached using a friction fit, Velcro®loop and pile, adhesive means such as self-adhesive strips 36 having apeel ply layer 37, screws, rivets, snap-fit structures, other matingmale and female structures, and the like. The left grip 31 can extendalong a portion of the left side 25 of the case 2 in an area between theleft shoulder 6 and back side 22 of the left handle 4, and the rightgrip 32 can extend along a portion of the right side 26 of the case 2 inan area between the right shoulder 7 and back side 22 of the righthandle 5 in order to better fit the palm of a user's hand as desired.The left grip 31 and right grip 32 can then be customized and removablyattached to best fit the hand size, comfort, and gaming preference ofthe user. In the top view shown in FIG. 24, the small size left grip 31Sand right grip 32S can fit flush or nearly flush with the case 2, butthe medium size left grip 31M and right grip 32M and also the large sizeleft grip 31L and right grip 32L can project by different amounts fromthe normal profile of the case 2. Shown in FIG. 24 is a game controller1 including small size left grip 31-S installed, and also showing amedium left grip 31-M, a large left grip 31-L, and a small right grip32-S which are relatively symmetrical in shape, but also a medium rightgrip 32-MASYM and large right grip 32-LASYM which have an asymmetricalshape. In this regard, it is possible to reverse and flip the directionof the asymmetrical grips so that the thicker portion can be eitherplaced closer to the front 21 or the back 22 of the game controller 1.Moreover, it is possible that a user may desire and choose to use onesized grip 31 having a particular symmetrical or asymmetricalconfiguration on the left side 25 and a different sized grip 32 on theright side 26 of the game controller 1.

FIG. 25 is a right side 26 view of the game controller 1 shown in FIG.7. As shown in FIG. 12, the right grip 32 can be customized andremovably secured to the right side 26 of the right handle 5 in alocation between the shoulder 7 and the back side 22 of the right handle5. In this regard, the case 2 can include a female recess 33 forinserting a male portion 34 of the right grip 32. A male portion of theright grip 32 can then be removably friction fit and/or snap fit inplace on the right side 26 of the right handle 5 to secure the rightgrip 32. If desired, a double sided strip of self-adhesive tape 36having a peel ply layer 37 can also be applied to the male portion 34 ofthe right grip 32 in order to help secure it in place, as shown on theright side of FIG. 24. Optionally, Velcro® loop and pile, screws,rivets, mechanical snap-fit, and other mating male and female structurescan be used, and the like.

FIG. 26 is a top view of a resilient stretch to fit game control cover75 which can be made using a silicone or thermoplastic rubber material,and in ergonomic configurations to fit users having small 75S, medium75M, and large 75L hand sizes.

FIG. 27 is bottom view of a game controller 1 according to oneembodiment which can include controls and features resembling thoseshown on the top side 23 of the embodiment shown in FIG. 1, but insteadincludes on the bottom side 24 two push keys 51 and 52 on the righthandle portion 5, a push key 53 on the right part of the middle portion3, two push keys 54 and 55 on the left handle portion 4, and anotherpush key 56 on the left part of the middle portion 3 for actuatingcontrol switches 39, and on the front side 21 near the right shoulderportion 7 includes a push right trigger key 64 and right bumper key 65,and on the front side 21 near the left shoulder portion 6 includes apush left trigger key 69 and left bumper key 70. In this regard, thecontrol switches 39 can be push-button and similar to those which arecommonly used on mouse devices. In this regard, computer mouse devicessometimes use OMRON® brand switches type DZFC-7N in 10 or 20 mm. Thestructure and function of the selection keys and switches used inkeyboards and various mouse devices which can be suitable for use aredisclosed in the following U.S. patents: U.S. Pat. No. 4,508,942 byInaba, U.S. Pat. No. 6,313,826 B1 by Schrum et al., U.S. Pat. No.6,135,886 by Armstrong, U.S. Pat. No. 6,256,013 B1 by Siddiqui, U.S.Pat. No. 6,933,925 B1 by Gibbons, U.S. Pat. No. 7,205,980 B2 by Maroun,U.S. Pat. No. 7,345,674 B2 by McLoone et al., U.S. Pat. No. 7,656,389 B2by Adan et al., U.S. Pat. No. 7,939,774 B2 by Corcoran et al., U.S. Pat.No. 7,948,474 B2 by Chatterjee et al., U.S. Pat. No. 7,995,035 B2 by Wu,U.S. Pat. No. 8,547,334 B2 by Min-Liang et al., and U.S. Pat. No.9,372,588 B2 by Dietz et al., all of these patents hereby beingincorporated by reference herein. Several of these patents disclosepressure sensitive switches which can vary the electrical signalcommunicated during actuation depending upon the pressure being appliedsuch as U.S. Pat. No. 6,135,886 by Armstrong, and U.S. Pat. No.9,372,588 B2 by Dietz et al., and such can be suitable for use asdesired.

FIG. 28 is bottom view of a game controller 1 according to oneembodiment which can include controls and features resembling thoseshown on the top side 23 of the embodiment shown in FIG. 7, but insteadincludes on the bottom side 24 two push keys 51 and 52 on the righthandle portion 5, a push key 53 on the right part of the middle portion3, two push keys 54 and 55 on the left handle portion 4, and anotherpush key 56 on the left part of the middle portion 3 for actuatingcontrol switches 39, and on the front side 21 near the right shoulderportion 7 includes a push right trigger key 64 and right bumper key 65,and on the front side 21 near the left shoulder portion 6 includes apush left trigger key 69 and left bumper key 70. In this regard, thecontrol switches 39 can be push-button and similar to those which arecommonly used on mouse devices, as discussed above in connection withFIG. 27.

FIG. 29 is bottom view of a game controller 1 according to oneembodiment which can include controls and features resembling thoseshown on the top side 23 and front side 21 of the embodiment shown inFIG. 1, but instead includes on the bottom side 24 two touch pads 61 and62 on the right handle portion 5, a touch pad 63 on the right part ofthe middle portion 3, two touch pads 66 and 67 on the left handleportion 4, and a touch pad 68 of the left part of the middle portion 3for actuating control of game play. In this regard, the structure andfunction of touch pads is disclosed in numerous patents by the MicrosoftCorporation including: U.S. Pat. No. 7,659,887 B2 by Larsen et al., U.S.Pat. No. 7,813,774 B2 by Perez-Noguera, U.S. Pat. No. 7,880,727 B2 byAbanami et al., U.S. Pat. No. 8,581,852 B2 by Izadi et al., U.S. Pat.No. 8,648,822 B2 by Weiss, U.S. Pat. No. 8,665,244 B2 by Large et al.,U.S. Pat. No. 8,754,855 B2 by Duncan et al., U.S. Pat. No. 8,884,907 B2by Townsend et al., U.S. Pat. No. 8,913,019 B2 by Zhao et al., U.S. Pat.No. 8,933,912 B2 by Ambrus et al., U.S. Pat. No. 8,982,051 B2 byRosenfeld et al., U.S. Pat. No. 9,098,117 B2 by Lutz et al., U.S. Pat.No. 9,152,288 B2 by Dietz, U.S. Pat. No. 9,174,124 B2 by Hammontree etal., U.S. Pat. No. 9,223,471 B2 by Buxton et al., U.S. Pat. No.9,250,753 B2 by Westhues et al., U.S. Pat. No. 9,285,907 B2 by Weiss etal., U.S. Pat. No. 9,335,900 B2 by Weiss et al., U.S. Pat. No. 9,354,804B2 by Berkes et al., U.S. Pat. No. 9,377,646 B2 by Westues et al., U.S.Pat. No. 9,436,338 B2 by Keller et al., U.S. Pat. No. 9,501,218 B2 byHwang et al, and U.S. Pat. No. 9,519,419 B2 by Hinckley et al., all ofthese patents hereby being incorporated by reference herein. Within thisgroup of patents: U.S. Pat. No. 8,913,019 B2 by Zhao et al. disclosesmulti-finger detection and control, U.S. Pat. No. 8,982,051 B2 byRosenfeld et al. discloses a touch pad including multi-finger detectionand control on a curved geometric feature; U.S. Pat. No. 9,377,646 B2 byWestues et al. disclosures a touch control including an obliqueelectrode matrix; U.S. Pat. No. 9,174,124 B2 by Hammontree et al.disclosures touch directional controls having similar function to analogjoysticks; and, U.S. Pat. No. 8,581,852 B2 by Izadi et al. and U.S. Pat.No. 8,665,244 B2 by Large et al. disclose structures and methods ofoptical touch detection and actuation. Touch pads that work uponphysical contact by a user via impedance or optical sensor(s) can befaster than mechanical switches, and also possibly more durable.Further, a game controller 1 can include a sensitivity control withinits selection control and/or menu controls in order to customize andregulate the sensitivity of one or more touch pad controls.

FIG. 30 is bottom view of a game controller 1 according to oneembodiment which can include controls and features resembling thoseshown on the top side 23 and front side 21 of the embodiment shown inFIG. 7, but instead includes on the bottom side 24 a plurality of touchpads 61, 61, 63 on the right handle portion 5 and a plurality of touchpads 66, 67, and 68 on the left handle portion 4 for actuating controlof game play. In this regard, at least two or three separate touch padscan be included on each of the left handle portion 4 and the righthandle portion 5, as discussed above in connection with FIG. 29.

FIG. 31 is a bottom view of a game controller according to oneembodiment which can include controls and features resembling thoseshown on the top side 23 and front side 21 of the embodiment shown inFIG. 1, but which instead includes a single touch pad 71 on the righthandle portion 5, and a single touch pad 72 on the left handle portion 4which each have multi-finger detection and control capability and can bemapped and selected for desired control functions and operations. Onceagain, U.S. Pat. No. 8,913,019 B2 by Zhao et al. discloses multi-fingerdetection and control, U.S. Pat. No. 8,982,051 B2 by Rosenfeld et al.discloses a touch pad including multi-finger detection and control on acurved geometric feature; U.S. Pat. No. 9,377,646 B2 by Westues et al.disclosures a touch control including an oblique electrode matrix; U.S.Pat. No. 9,174,124 B2 by Hammontree et al. disclosures touch directionalcontrols having similar function to analog joysticks; and, U.S. Pat. No.8,581,852 B2 by Izadi et al. and U.S. Pat. No. 8,665,244 B2 by Large etal. disclose structures and methods of optical touch detection andactuation.

FIG. 32 is a bottom view of a game controller according to oneembodiment which can include controls and features resembling thoseshown on the top side 23 and front side 21 of the embodiment shown inFIG. 7, but which instead includes a single touch pad 71 on the righthandle portion 5, and a single touch pad 72 on the left handle portion 4which each have multi-finger detection and control capability and can bemapped and selected for desired control functions and operations, asdiscussed above in connection with FIG. 31.

FIG. 33 is front view of a game controller 1 according to one embodimentwhich can include controls and features resembling those shown on thetop side 23 of the embodiment shown in FIG. 1, but which insteadincludes a touch pad 57 and also a touch pad 58 on the on the rightshoulder portion 7, and a touch pad 59 and also a touch pad 60 on theleft shoulder portion 6 for actuating control of game play.

FIG. 34 is front view of a game controller 1 according to one embodimentwhich can include controls and features resembling those shown on thetop side 23 of the embodiment shown in FIG. 7, but which insteadincludes a touch pad 57 and also a touch pad 58 on the on the rightshoulder portion 7, and a touch pad 59 and also a touch pad 60 on theleft shoulder portion 6 for actuating control of game play.

FIG. 35 is front view of a game controller 1 according to one embodimentwhich can include controls and features resembling those shown on thetop side 23 of the embodiment shown in FIG. 1, but which insteadincludes a single touch pad 73 on the on the right shoulder portion 7,and a single touch pad 72 on the left shoulder portion 6 for actuatingcontrol of game play. In this regard, each of the touch pads 72 and 73can have multi-finger detection and control capability and can be mappedand selected for desired control functions and operations.

FIG. 36 is front view of a game controller 1 according to one embodimentwhich can include controls and features resembling those shown on thetop side 23 of the embodiment shown in FIG. 7, but which insteadincludes a single touch pad 73 on the on the right shoulder portion 7,and a single touch pad 72 on the left shoulder portion 6 for actuatingcontrol of game play. In this regard, each of the touch pads 72 and 73can have multi-finger detection and control capability and can be mappedand selected for desired control functions and operations.

FIG. 37 is top view of a game controller 1 according to one embodimentincluding a left touch pad 76, a touch control screen 77, and a righttouch pad 78 on the top side 23 of the game controller 1. In thisregard, the left touch pad 76 can perform the functions which have beenassociated with game controllers having a left thumbstick control and/ordirectional pad control, and right touch pad 78 can perform thefunctions which have been associated with a right thumbstick controland/or directional pad control. The touch control screen 77 located inthe middle portion 3 of the game controller 1 can include a plurality ofother menu selections and controls including but not limited to a leftselection control, a right selection control, a mapping control, an onand off button, action button controls such as A, B, X, and Y, and thenin various possible partial combinations and permutations, or incomplete combination, as desired.

FIG. 38 is top view of a game controller 1 according to one embodimentincluding a left touch pad 76, a touch screen 77, and a right touch pad78 on the top side 23 of the game controller 1. In this regard, lefttouch pad 76 can perform the functions which have been associated withgame controllers having a left thumbstick control and/or directional padcontrol, and right touch pad 78 can perform the functions which havebeen associated with a right thumbstick control and/or directional padcontrol. The touch screen 77 located in the middle portion 3 of the gamecontroller 1 can include a plurality of other menu selections andcontrols including but not limited to a left selection control, a rightselection control, a mapping control, an on and off button, actionbutton controls such as A, B, X, and Y, and in various possible partialcombinations and permutations, or in complete combination, as desired.

FIG. 39 is a top view of a game controller 1 according to one embodimentincluding a left touch pad 76, a touch screen 77, and a right touch pad78 on the top side 23 of the game controller 1 as shown in FIG. 37, anda touch pad 57 and also a touch pad 58 on the on the right shoulderportion 7, and a touch pad 59 and also a touch pad 60 on the leftshoulder portion 6 as shown in FIG. 33, and on the bottom side 24 atleast two of touch pads 61 and 62 on the right handle portion 5 and atleast two of touch pads 66 and 67 on the left handle portion 4 foractuating control of game play as shown in FIG. 29. This alternativeembodiment of a game controller 1 can provide numerous possiblecombinations and permutations regarding game controls and mappingoptions.

FIG. 40 is a top view a game controller 1 according to one embodimentincluding a left touch pad 76, a touch screen 77, and a right touch pad78 on the top side 23 of the game controller 1 as shown in FIG. 37, butwhich further includes a single touch pad 73 on the right shoulderportion 7, and a single touch pad 72 on the left shoulder portion 6 asshown in FIG. 35, and also on the bottom side 24 a single touch pad 71on the right handle portion 5, and a single touch pad 72 on the lefthandle portion 4 which each have multi-finger detection and controlcapability and can be mapped and selected for desired control functionsand operations as shown and discussed above in connection with FIG. 31.

FIG. 41 is a perspective view of a game controller 1 according to oneembodiment including a left touch pad 76, a touch screen 77, and a righttouch pad 78 on the top side 23 of the game controller 1 similar to thatshown in FIG. 38, and further includes a single touch pad 73 on theright shoulder portion 7, and a single touch pad 72 on the left shoulderportion 6 as shown in FIG. 36, and on the bottom side 24 includes asingle touch pad 71 on the right handle portion 5, and a single touchpad 72 on the left handle portion 4 as shown in FIG. 32 which each havemulti-finger detection and control capability and can be mapped andselected for desired control functions and operations, as shown anddiscussed above in connection with FIG. 31.

FIG. 42 is a top view of a game controller 1 according to one embodimentincluding a left touch pad 76, a left touch screen 77, and a right touchpad 78 on the top side 23 of the game controller 1 as shown in FIG. 38,and a touch pad 57 and also a touch pad 58 on the right shoulder portion7, and a touch pad 69 and also a touch pad 70 on the left shoulderportion 6 as shown in FIG. 34, and on the bottom side 24 also includesat least two touch pads 61 and 62 on the right handle portion 5 and atleast two of touch pads 66 and 67 on the left handle portion 4 foractuating control of game play as shown in FIG. 28. This alternativeembodiment of a game controller 1 can also provide numerous possiblecombinations and permutations regarding game controls and mappingoptions.

Many other possible combinations and permutations of the structures andfeatures which are shown and disclosed in the present application andalso in the patents and patent applications which have been incorporatedby reference herein are possible.

The game controllers may be coupled to a games console, computer, orgames platform by a wire connection or by a wireless connection device.Further the game controllers may be coupled to a games platform onlineusing the Internet by a wire connection or by a wireless connectiondevice.

This disclosure may find application outside of game controllers, andmay be applied to the mode of operation of other mechanical andelectronic devices.

It can be readily understood that as used herein, directional referenceswith respect to a game controller such as “top side,” “bottom side,”“front side,” “rear side,” “left side,” “right side,” “interior side,”and “exterior side” do not necessarily limit the respective features tosuch orientation, but merely serve to distinguish these features fromone another.

While the above detailed description of the invention contains manyspecificities, these should not be construed as limitations on the scopeof the invention, but rather as exemplifications of several preferredembodiments thereof. Although the present invention has been describedwith reference to preferred embodiments, workers skilled in the art willrecognize that changes may be made in form and detail without departingfrom the spirit and scope of the invention. In this regard, thedisclosed structures and features of a game controller, and also itsrelated functions and methods of play may be combined in various partialor complete combinations and permutations. Accordingly, the scope of theinvention should be determined not by the embodiments discussed orillustrated, but by the appended claims and their legal equivalents.

What is claimed is:
 1. A game controller comprising: a case comprising atop side, a bottom side, a front side, a rear side, a left side, a leftshoulder portion, a left handle portion, a right side, a right shoulderportion, a right handle portion, and a middle portion; and a pluralityof touch controls supported by the case, the plurality of touch controlscomprising a first pressure sensitive touch control disposed proximatesaid left shoulder portion, a second pressure sensitive touch controldisposed proximate said left shoulder portion, said first pressuresensitive touch control disposed above said second pressure sensitivetouch control and proximate said top side, said second pressuresensitive touch control disposed below said first pressure sensitivetouch control and proximate said bottom side, a third pressure sensitivetouch control disposed proximate said right shoulder portion, and afourth pressure sensitive touch control disposed proximate said rightshoulder portion, said third pressure sensitive touch control disposedabove said fourth pressure sensitive touch control and proximate saidtop side, said fourth pressure sensitive touch control disposed belowsaid third pressure sensitive touch control and proximate said bottomside.
 2. The game controller of claim 1, wherein at least two of saidfirst, second, third and fourth touch controls each comprises impedancemeans for switching and/or controlling game activity.
 3. The gamecontroller according to claim 1, wherein the plurality of touch controlscomprises a fifth touch control disposed on said left handle portion,and a sixth touch control disposed on said right handle portion.
 4. Thegame controller according to claim 3, wherein each of said fifth touchcontrol and said sixth touch control is configured to distinguish atouch of multiple independent fingers, each touch being configured toinitiate a command.
 5. The game controller according to claim 1, whereinthe plurality of touch controls comprises a seventh touch controldisposed on said middle portion proximate to said left handle portion,and an eighth touch control disposed on said middle portion proximate tosaid right handle portion.
 6. The game controller according to claim 1,wherein the plurality of touch controls further comprises a touchcontrol disposed on said top side.
 7. The game controller according toclaim 1, wherein said middle portion further comprises at least twocontrols on said bottom side.
 8. The game controller according to claim1, wherein said left handle portion and said right handle portion eachcomprises at least one customizable and selectively removable gripportion.
 9. The game controller according to claim 1, and furthercomprising at least one control switch supported by the case comprisinga normally closed switch which connects a first closed electricalcircuit to ground in the resting position, but which breaks theconnection to said ground and permits electrical energy to flow in asecond closed electric circuit when one of said plurality of touchcontrols is actuated by a user.
 10. The game controller according toclaim 1, and further comprising at least one thumbstick controlsupported by the case.
 11. The game controller according to claim 10,wherein said at least one thumbstick control further comprising a pushbutton control.
 12. The game controller according to claim 11, andfurther comprising a plurality of removable gates each including anopening having a different geometric shape configured to be positionedabout the at least one thumbstick control, such that the play of said atleast one thumbstick control can be customized.
 13. The game controlleraccording to claim 12, wherein the opening in each of said plurality ofremovable gates comprises a geometric shape selected from the group ofgeometric shapes consisting of: a circular shape, an octagonal shape, asquare shape, and a diamond shape.
 14. The game controller according toclaim 12, wherein said case further comprises a receptacle configured tocouple with a retaining ring configured to removably secure at least oneof said plurality of removable gates.
 15. The game controller accordingto claim 1, and further comprising at least two thumbstick controlslocated on said top side of said case and arranged in a symmetricalconfiguration relative to said left handle portion, said middle portion,and said right handle portion.
 16. The game controller according toclaim 1, and further comprising at least two thumbstick controls locatedon said top side of said case and arranged in an asymmetricalconfiguration relative to said left handle portion, said middle portion,and said right handle portion.
 17. The game controller according toclaim 1, and further comprising a plurality of other additional controlsselected from the group consisting of: an on/off control, a keyboardcontrol, a master control, a menu control, a control remapping control,a camera control, a chat control, at least one shift control, at leastone bumper control, at least one trigger control, at least one hairtrigger lock control, at least one sensitivity control, at least onecross-shaped directional control, at least one paddle control, at leastone push button control, at least one touch screen control, at least onetouch pad control, at least one joystick control, at least onethumbstick control, and, at least one action button control.
 18. Thegame controller according to claim 1, and further comprising means forcommunication with at least one of a game console and a game platform,said means for communication selected from the group consisting of: awire connection, and a wireless connection.
 19. A game controllercomprising: a case comprising a top side, a bottom side, a front side, arear side, a left side, a left shoulder portion, a left handle portion,a right side, a right shoulder portion, a right handle portion, and amiddle portion; and a first touch control on said left handle portion,and a second touch control on said right handle portion, wherein each ofthe first touch control and the second touch control is configured todistinguish a touch of multiple independent fingers, each touch beingconfigured to initiate a command.
 20. The game controller according toclaim 19, and further comprising a third touch control disposed on saidleft shoulder portion, and a fourth touch control disposed on said rightshoulder portion.
 21. A game controller comprising: a case comprising atop side, a bottom side, a front side, a rear side, a left side, a leftshoulder portion, a left handle portion, a right side, a right shoulderportion, a right handle portion, and a middle portion; and a pluralityof touch controls comprising a first touch control disposed on said leftshoulder portion, a second touch control disposed on said right shoulderportion, a third touch control disposed on said left handle portion, anda fourth touch control disposed on said right handle portion, wherein atleast two of the touch controls are configured to distinguish a touch ofmultiple independent fingers each touch being configured to initiate acommand.
 22. The game controller of claim 1, wherein said first pressuresensitive touch control comprises a first bumper control, said secondpressure sensitive touch control comprises a first trigger control, saidthird pressure sensitive touch control comprises a second bumpercontrol, and, said fourth pressure sensitive touch control comprises asecond trigger control.